Saturday, January 7, 2017

Game music attempts #1

    Is it too late to wish you all the best for 2017? Have I exceeded the New Year Wishing time limit? Either way, have a great new year!

    I have no formal music education. I have no idea what a C note sounds like, or what scale can get on well with another. But decades of listening to video game[*]And movies/series soundtracks. And ambient music. Generally anything without lyrics music and replaying all those tunes in my head has given me some internal composing ability. Why internal, you ask? Well, I might have this great melody running around in my head for some time. To actually produce something out of it, with my aforementioned lack of musical education and experience, well, that's the real challenge.

The theater man in the beginning of the game has some brooding mysterious saxophone music going on. Or at least I think it sounds like that.
    I am using (mainly) soundfonts for my composing attempts. I find them more straightforward and besides I don't think I could afford any expensive VST, my poor ol' computer wouldn't probably handle 5 Gigs of ultra-quality instruments loaded up all at once, and I wouldn't be able to put them to any good use anyways. Besides, I believe that a retro-looking game doesn't have to have ultra realistic music with top-notch instruments. Soundfonts are easy to look and categorize and pretty easy to use, but I reckon we are talking about a nearly extinct species here.

    So I have tried to write some music for the game. This isn't my first time of fiddling with music, although we are talking about really amateur levels here. Since I am going for the classic cutesy farming sim, but with some more...ahem...surreal stuff underneath, I am trying to inject some mysterious jazzy vibes into various music tracks, like how the music of a 90s mystery TV series would sound, so I am using the saxophone soundfont on many occasions. Does it work? Well, why don't you listen yourselves and give me a heads up:

       

    The tracks are set up for looping (listening to them on the Soundcloud website gives you the ability to loop them).The main question is: Would you play a game fitting the above description with such a soundtrack? Or is the music intolerable? Plan B is to hire a musician which is fine too since I'll have more time for development. I am designing the game, writing all the code, making all the graphics, so I don't expect any time soon to be a master composer. But if those tracks seem ok for the task, or could be tweaked for the better, let me know!

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