Sunday, May 29, 2016

So what do you get...


...if you cross a farming sim in a seemingly quiet town full of secrets, plots, double lives and supernatural horrors?

...A mess?

...A masterpiece?

...A lawsuit?

So many possible outcomes! But let's go for the masterpiece.

Since Emerge: Cities of the Apocalypse came out, I have been messing with this idea in my head.

You have played farming sims (hopefully). You have experienced the innocence. The quiet village life. The friendly townsfolk. The cordial invites to festivals. Wake up. Plant stuff. Water plants. Now run to town! Give presents to your prospective wife. Go fishing. Go home. Sleep. Repeat. Innocence.

How about plotting with a married woman to get rid of her abusive husband and take his place? Or finding out about an abandoned villa that no one dares to enter or even speak of? Or about meeting a mysterious illusionist performing in the town's most esteemed travel lodgings, atop the mountain overlooking the waterfalls?

What can you expect from this blog? Well, I'll be using it as a dev log for the creation of my next game, which will be an amalgam of the concepts shown above. I will be posting interesting ideas, as well as game art, in a tutorial-ish fashion. Feedback and suggestions are welcome!

At this point I should clarify that the game is now beginning development. Right now I am fiddling with pixel art, trying to find a coherent, aesthetically pleasing style. The game will be programmed in Game Maker: Studio.

So let's begin the journey! See you along the way!