Monday, November 21, 2016

Imma charging mah potato!

    Last week I coded the infrastructure for field crops. My first victim was the fabled potato.

Is it me, or does the little fella look like he's just
escaped from the asylum?
    Crops can be either one-time, or they can provide additional yields every X days. There will be a large variety of crops, and some crops will be available once players meet certain criteria, like having shipped specific amounts of other crops or having befriended certain individuals. Crops are also prone to destruction by weather effects and other perils.

    Also, remember about talking about the potential to be able to move while charging a tool? It's already done! Now combat should be much more fluid. But that's not all: Special "run-and-hit" animations, as well as an ultra-powerful strike have been added! Oh, and a rolling animation too! I guess at this point I should rename the game to Dark Crops or Crop Souls or whatever. Stay tuned for an upcoming demonstration of combat!

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