Monday, November 21, 2016
Imma charging mah potato!
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Last week I coded the infrastructure for field crops. My first victim was the fabled potato. Is it me, or does the little fella lo...
Saturday, November 12, 2016
Sprite multi-recoloring shaders and Game Maker: Studio implementation
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Today we will get a little bit technical. Using a simple set of fragment shaders and color maps, we will entirely recolor a sprite on the ...
2 comments:
Friday, November 4, 2016
Coffee and planned features
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It's Friday, I'm sitting at my desk with a hot cup of chestnut-flavoured coffee, and figured I should be talking a bit about t...
Monday, October 31, 2016
Too much progress to have a proper report...
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But here are some screenshots from the town of Gleaner Heights!
1 comment:
Wednesday, September 14, 2016
Just a screenie
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Today we visit the house of a cranky old man. A hoarder and a drunkard, but a source of great knowledge about the village's past...if yo...
Sunday, August 7, 2016
Provisional Blog title and progress report
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Hi everyone! Originally I planned to name the game Harvest Peaks, so this was the blog's title. However I sense that I might be tre...
1 comment:
Wednesday, June 29, 2016
Are you still there?
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More than ever! Currently working on exterior graphics. This is the path leading to the waterfalls and the great hotel. Day/night c...
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