Gleaner Heights
Tuesday, January 23, 2018

Getting ready for Steam release

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    I had a couple of technical articles in mind for writing and posting in the blog but the last few months I had such a tremendous moment...
3 comments:
Friday, November 10, 2017

Boat Sailing and underwater exploration

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    Once players fund the town pier repairs, a boat becomes available. It can be used to sail and discover a couple unreachable locations, ...
Monday, October 16, 2017

Character equipment and hair styles

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    Having your character be able to wear clothes other than the default set was in my to-do list since the beginning. However, while drawi...
1 comment:
Sunday, September 3, 2017

Town Festivals!

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    August was Town Festival month. Throughout the year, there are eight distinct occasions that call for the player's attention. Some a...
Tuesday, July 18, 2017

Indie Game Picks interview

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    There has been so much progress that I'm in perpetual conflict about what to write for first: The completed recipe system with over...
Thursday, May 25, 2017

Simple lighting in 2D games + shader (GLSL)

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    Using some sort of light system in your game is kind of a double-edged knife. It may improve some scenes visually, but may also over...
Saturday, April 29, 2017

Creating cutscenes for a 2D game

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    If you've read some of the more technical posts so far, you'll know by now that Gleaner Heights is being developed in Game Mak...
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Development blog for my upcoming game, Gleaner Heights.

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