Gleaner Heights
Monday, October 31, 2016

Too much progress to have a proper report...

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But here are some screenshots from the town of Gleaner Heights!
1 comment:
Wednesday, September 14, 2016

Just a screenie

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Today we visit the house of a cranky old man. A hoarder and a drunkard, but a source of great knowledge about the village's past...if yo...
Sunday, August 7, 2016

Provisional Blog title and progress report

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Hi everyone! Originally I planned to name the game Harvest Peaks, so this was the blog's title. However I sense that I might be tre...
1 comment:
Wednesday, June 29, 2016

Are you still there?

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More than ever! Currently working on exterior graphics. This is the path leading to the waterfalls and the great hotel. Day/night c...
Sunday, June 12, 2016

A study in pixels: Rocks and grass

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Carefully concealed disclaimer This is a series of steps in order to create a rocky wall and some grass on top. Aside from the transition...
3 comments:
Wednesday, June 8, 2016

The graphics of Harvest Peaks: Town Diner

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It's easy to speak of a game without having much in your hands to show. So, let's take a look at one of the town's locations, t...
1 comment:
Wednesday, June 1, 2016

Curved, rising paths in orthographic projection

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Before delving into the murky waters of our problem, let's first talk a bit about screen projections of the game world: Two famous...
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Development blog for my upcoming game, Gleaner Heights.

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