If you've read some of the more technical posts so far, you'll know by now that Gleaner Heights is being developed in Game Maker: Studio. As such, ideas below will be expressed with that specific program in mind, but this doesn't mean they can't be extrapolated for application in some other game creation medium.
So...cutscenes. A farming sim sure has quite a number of them. You have the intro. Then maybe the Mayor waits outside your house to inform you about an upcoming town festival. Then maybe you have another cutscene in said festival. Then maybe you have a scene or two with your romantic interest[*]If you think that's a lot of maybes, multiply them by 2 and that's how many cutscenes you will end up with.. Due to the nature of the game, one or more cutscenes may play consecutively. For example: