Tuesday, January 23, 2018
Getting ready for Steam release
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I had a couple of technical articles in mind for writing and posting in the blog but the last few months I had such a tremendous moment...
3 comments:
Friday, November 10, 2017
Boat Sailing and underwater exploration
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Once players fund the town pier repairs, a boat becomes available. It can be used to sail and discover a couple unreachable locations, ...
Monday, October 16, 2017
Character equipment and hair styles
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Having your character be able to wear clothes other than the default set was in my to-do list since the beginning. However, while drawi...
1 comment:
Sunday, September 3, 2017
Town Festivals!
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August was Town Festival month. Throughout the year, there are eight distinct occasions that call for the player's attention. Some a...
Tuesday, July 18, 2017
Indie Game Picks interview
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There has been so much progress that I'm in perpetual conflict about what to write for first: The completed recipe system with over...
Thursday, May 25, 2017
Simple lighting in 2D games + shader (GLSL)
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Using some sort of light system in your game is kind of a double-edged knife. It may improve some scenes visually, but may also over...
Saturday, April 29, 2017
Creating cutscenes for a 2D game
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If you've read some of the more technical posts so far, you'll know by now that Gleaner Heights is being developed in Game Mak...
2 comments:
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